Next, I earn my first tier two Psionics skill - Adrenaline Overproduction. System Shock 2 Walkthrough - System Shock-2 78 System Shock 2 Walkthrough - System Shock-2 77īacktrack to the Science bulkhead, but don't forget the upgrade units across the hall first. There's a nanite container on one of the pipes. Just outside of Watts' office, look up and to the left. System Shock 2 Walkthrough - System Shock-2 76 Find an R&D Access Card in this desk and Polito rewards you with five cyber modules. Watts isn't here, but Polito tells you he's probably in his office in the R&D sector. System Shock 2 Walkthrough - System Shock-2 75 System Shock 2 Walkthrough - System Shock-2 74įind Dr. Jump or use psi-pull to grab the 20 nanites at (3). Find four cyber modules on the corpse at (2). System Shock 2 Walkthrough - System Shock-2 73Ĭlimb the ladder at (1). Find ten nanites on a body at (3) before throwing the light switch at (4) and entering the room. Inside the garbage can at (2) is a BrawnBoost implant. System Shock 2 Walkthrough - System Shock-2 72īehind (1) is a creepy audio log from Polito. Through the door on the left is an audio log from Suarez, and a Psionic Amplifier is found in a desk. Six standard bullets are found on this corpse. System Shock 2 Walkthrough - System Shock-2 71ĭescend the ramp to the flooded hallway below. Three proximity grenades are in the desk ahead, and if you have hack level 2 or greater you'll find an anti-radiation hypo in the security crate. You'll find a medkit, armor - and a security camera inside. Hack the computer on the right to lower the force field on the left. Through the second door on the right is this room. System Shock 2 Walkthrough - System Shock-2 70 You'll find a pipe hybrid as well as a more lethal shotgun hybrid. You'll also do yourself a favor by taking out the two hybrids immediately. System Shock 2 Walkthrough - System Shock-2 69 Take it out early so you don't have to worry about it. You'll find this security camera at the far end of the hallway on the left. System Shock 2 Walkthrough - System Shock-2 68 Either way, you'll hear Xerxes identify you as a threat. I recommend disabling the security system before continuing down this hallway. System Shock 2 Walkthrough - System Shock-2 67 Here, I spend 15 to upgrade Psi from 3 to 4. System Shock 2 Walkthrough - System Shock-2 66 A replicator is also found on the level above. System Shock 2 Walkthrough - System Shock-2 65Īcross the hall are the upgrade units, two downstairs and two more up the ramp on the right. (A security computer can be found just inside the room on the right if you'd like to practice.) The science bulkhead seen on the left will return you to Xerxes. Here, I choose Security Expert, giving me +2 hacking skill on security computers. Choose the upgrade carefully - you'll only get four chances at this. Return to the hallway and approach this OS Upgrade unit. System Shock 2 Walkthrough - System Shock-2 64 Listen to this audio log from Turnbull to learn that the security code for sub armory (the door ahead) can be found on deck four. System Shock 2 Walkthrough - System Shock-2 63 Before heading for the upgrade stations on the left, enter the room on the right. Continue through the door at the end of the hallway. Six rifled slugs are found behind the last door on the left. Through the door on the right you'll find a replicator, and there's a broken grenade launcher behind the counter. Through the door on the left, then through a second door, you'll find a Korenchikin audio log plus six standard bullets. When you spawn in, ready your wrench as you search the side rooms - a Hybrid patrols the area. Crew Quarters System Shock 2 Walkthrough - System Shock-2 62 You can jump to nearby pages of the game using the links above.
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